[crossfire] Spellcasting skills definition
Preston Crow
pc-crossfire06 at crowcastle.net
Sun Aug 20 09:05:43 CDT 2017
I like those definitions a lot. However, we might want to keep the
exceptions or at least give some good thought to how moving them would
impact the balance of the skills.
On 08/20/17 02:53, David Hurst wrote:
> Hi all,
>
> I'm working on improving the messages that players get in general.
> Today I was working on spell messages which are provided when learning
> spells (new) and viewing learnt spells via the spell menu (commit #20501).
>
> While working on this I noticed some odd places for spells such as
> ball lightning in evocation (all other lightning is in pyromancy) and
> large bullet in evocation while bullet is in sorcery. These may simply
> be typos but I noticed that we don't appear to have defined what these
> skills actually represent anywhere server side (there might be some
> definitions client side I haven't noticed?). I also notice that the
> current information on our website is very out of date and doesn't
> include skills like pyromancy.
>
> I am thinking about adding these definitions to the skills and
> presenting them to players when they learn the skills and updating all
> relevant documentation (in game, wiki, website).
>
> Based on the way spells are currently classified, and without getting
> too academic, I thought the following broad definitions might work:
>
> Evocation - Spells that remove energy (cold spells, poison, draining?,
> depletion?)
> Sorcery - Spells that create things (physical damage, food, strengthening)
> Pyromancy - Spells that add energy (fire, lightning, light)
> Summoning - Spells that call and control monsters (golems, pets, etc)
> Praying - Spells gifted by channeling your gods wishes through prayer
>
> Thoughts?
>
>
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